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The dream of all architectural firms and visualization studio's in the world coming true; Twinmotion is a visualization and 3D immersion software which allows you to work faster on large projects, and requires less than half the effort of other software.





Real-Time Quality

Your simulations, changes and choices are all visible in real-time with the same quality as in the final rendering, which is unique on the market.


A simple and intuitive interface allows you to choose the season, the weather and the lighting. Enrich your scenes with characters, vehicles and even sounds…always in real-time and in just a few clicks.

All Media

Simple images and panoramas express your ideas, while standard and 360° videos embrace the space and bring your project to life within its environment, leading to full 3D immersion through a unique VR experience. Twinmotion produces all these presentation options within a few moments.


Twinmotion is equipped with the following functionalities to create rich 3D visualizations and immersions.



System Requirements



  • Windows 10 to 11 - 64 Bit

System Requirements:

  • Intel Core i7
  • 16 GB RAM
  • Video card 8+ GB DirectX compatible *
  • 3-button mouse with scroll function

Video card

* If you are looking for a new system or upgrade, please pay extra attention to the video card. We do recommend video cards with a nVidia RTX chip. These cards support 3D software very well and have qualitative drivers.



  • macOS Monterey12

System Requirements:

  • Macbook Pro or iMac (Pro) from 2016
  • Intel Core i7
    Please note: Twinmotion is not yet compatible with the Apple M1 processor!
  • 16 GB RAM
  • Video card 8+ GB or higher *
  • 3-button mouse with scroll function

Video card

* If you are looking for a new system or upgrade, please pay extra attention to the video card. For Apple we recommend video cards compatible with Metal 1.2.


At this moment, there's no Linux version of Twinmotion available




You can buy Twinmotion through one of our dedicated resellers:

Twinmotion History

New in Twinmotion 2023.1
  • New and improved UI
    A new user interface increases your productivity by bringing previously buried functionality to the surface and reducing the number of clicks it takes to access controls.
  • Path Tracer update
    The Path Tracer now includes support for decals (including hundreds of high-quality Quixel Megascans) and volumetric fog, as well as improved sky rendering.

    The Path Tracer also contains Multi-GPU support. Computing lighting with multiple GPUs is supported through NVIDIA's Scalable Link Interface (SLI) technology which links multiple NVIDIA GPUs together. The Multi GPU option is available in the Preferences panel under Path tracer.

  • Environments and backgrounds to fit your project
    New templates that offer a range of interior and exterior environments to show off your design. These provide a fast and easy starting point for your visualization, including multiple camera views; simply swap in your asset for the one in the template, and you’re ready to export your media.
    Epic also added several new procedural cyclorama assets to simulate curved backdrops used in product shots to make the background seemingly disappear, bringing focus onto the product itself. The width, depth, and height can be adjusted for each asset, as well as the radius of the curves.
  • New and improved materials
    This release sees a plethora of new drag-and-drop, physically based materials added to Twinmotion’s already extensive library, as well as enhancements to the base materials.

    First up, 78 new materials have been added to the Fabric, Leather, Plastic, and Metal categories. Hosted on the cloud, the new materials come with 4K textures, making them suitable for close-up camera views.

    Also, there has been added a new material type with dedicated parameters and features for handling effects specific to car paint, such as Flakes and Orange Peel, enabling you to simulate a wide range of finishes including chameleon and pearlescent paint. There are 34 new materials in this category.

      On top of all these general improvements, the Glass base materials now have an option to use the thin translucent shading mode, and texture maps can be added to Base Color, Roughness, Metallic, and Normal channels; there are also new parameters such as Index of Refraction, Iridescence, and Imperfections. Twenty-two new materials have been added to the Glass material library as a result.

  • New ready-posed humans and standard assets
    300 New ready-posed humans has been added in categories such as Summer, Business, Construction, Travel, and University, and nearly a thousand standard assets in Backyard, Sport Equipment, Storage, Decoration, Bathroom, Office, and Healthcare categories—making it easy to populate a wider range of scenes with appropriate, high-quality, ready-made drag-and-drop assets.
  • Twinmotion Datasmith file exporter
    Twinmotion now has a built-in Datasmith file exporter, which enables you to export your project —including materials, static meshes, and textures—in a format that Unreal Engine can understand, helping ensure materials are properly applied to assets that are from the cloud.
  • Optimized Twinmotion file format
    The Twinmotion file format has been modified in a number of ways: identical meshes and textures in a project can be detected and duplication avoided in the save file; scenes are saved with multithreaded compression on multi-core hardware; and HDRI files are now considerably compressed and embedded in Twinmotion files. These changes have a positive impact on file size, scene saving and loading times, and global performance.
  • Unreal Engine 5.1
    Twinmotion now supports Unreal Engine 5.1, which greatly improves the Viewport display compared to previous versions
  • LED Wall
    LED walls are used to create backgrounds for the entertainment industry (shows/films/television) in order to preview the stage before performances or filming. The LED wall can be used with both Twinmotion rendering modes, Real time and Path tracer, and has emissive properties to light up your scenes.
  • Non-symmetric IES Lights
    In addition to fixing certain regressions that were introduced in previous builds, the functionality of IES lights has been improved. It is now possible to import non-symmetric IES files and render them accurately.
  • Scaling at Container Level
    The contents of Containers in the Scene graph can now be scaled all at once by selecting the Container and using the Scale tool.
  • Pivot Edit Rotation
    The Pivot edit tool was improved by adding the capacity to manually change the orientation of an object's local axis.
  • Virtual Reality: OpenXR
    All VR headsets are now supported through the OpenXR API. Please make sure your headset drivers are up to date.
New in Twinmotion 2022.2
New in Twinmotion 2022
New in Twinmotion 2021.1
New in Twinmotion 2020.2
New in Twinmotion 2020
New in Twinmotion 2019
New in Twinmotion 2018
New in Twinmotion 2016


User cases, video's, manuals, tutorials and more. Everything you need to get you started with Twinmotion.


Whether you are getting started and need some basic training or are an avid Twinmotion user, please click here (or image below) for some resources to help you succeed.



See below the various applications and examples of Twinmotion in practice.

Lukalize - User Case

Pim van den Broek - User Case

Scenario Architecture - User Case

The Pantry - User Case


The newest Twinmotion video tutorials to get you started.

SketchUp to Twinmotion

Fast Architectural Visualization

External Assets

More Info?

Would you like more information about Twinmotion?
Please contact us at:

Phone +31 344 577 884
E-mail info@design8.eu

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