ArtLantis Features
Born of the concepts that made Artlantis Render a success (with over 65,000 users in 80 countries), the Artlantis Render interface, like each of its functions, meets the demands for computing speed, user friendliness and high-resolution representation.

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Shaders & Textures

You can dress each object, surface and detail of a 3D scene with its own material (called a "shader") by simply dragging and dropping from a catalog that you create and populate however you like. There are collections of optional additional shaders available on CD-ROM, so you can expand the standard library whenever you wish.

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Heliodons & Lights

Lighting highlights the objects, just like in the real world. From the low-key lighting of dawn to the glare of midday, from the solitude of a crypt to the backlighting of a bay, Artlantis Render has all of the light sources (spotlight, bulb, sun, sky) and aerial effects (atmospheres, radiosity, turbulence, diffraction, halo) needed to compute the most realistic lighting models.

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Objects

Artlantis provides a superb object manager that makes it easier to expand a scene layout and make it even more realistic. Whether you are working with vegetation, people, furniture or simple decorative knickknacks, you can manipulate all of these either in 3D or 2D, and make graphic control of these objects dependent on scene-specific factors (such as hierarchy, catchpoint, season). This makes scene layout easier than ever.

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Perspectives & Projected Views

Each projected view, clipping and perspective can be stored independently and recalled from the user-defined list at any time. Every view that is recalled in this manner will be recalculated with all of the parameters that make up its environment (geographical position, camera placement and focal distance, light sources, date and time, foreground and background, etc.) The Batch Render function can be used to calculate these views at any time, on final rendering, with a single mouse click.

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In this example, you see the same view but with a different date.